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Case Studies
Possessed: EOTA - Alpha
UX + Game Design Case Study
Challenge
Enhance the player experience of the alpha version of Possessed: EOTA through user research and game design.
Timeline
4 weeks
Role
Player Walkthrough, ​Usability testing
Outcome
User research revealed struggles with the inventory system, hindering user experience in core gameplay mechanics like exploration, crafting, and combat preparation.
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