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UX

Case Studies

Possessed: EOTA - Alpha
UX + Game Design Case Study 

Challenge

Enhance the player experience of the alpha version of Possessed: EOTA through user research and game design. 

Timeline

4 weeks

Role

Player Walkthrough, ​Usability testing

Outcome

User research revealed struggles with the inventory system, hindering user experience in core gameplay mechanics like exploration, crafting, and combat preparation.

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